Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Stellar Revelations

Stellar Revelations

You learn your first stellar revelations (black hole and supernova) at 1st level, and learn an additional revelation at 2nd level and every 2 levels thereafter. Stellar revelations require you to have a minimum level, and are organized accordingly. Additionally, each is marked with a symbol that indicates whether it is a graviton revelation or a photon revelation; these symbols appear above.
Graviton Revelation
Photon Revelation

Explosive Meditation (Su)

Source Starfinder Enhanced pg. 69
Level Required 2
When your focus shatters, you receive a burst of energy and insight. When the effects of your sidereal influence class ability end because combat begins, you gain the following benefits for a number of rounds equal to half your Charisma modifier (minimum 1 round). First, you gain a +3 insight bonus to the graviton or photon skills to which your sidereal influence applied. Second, you can apply your Charisma modifier to your initiative check in place of your Dexterity modifier. Third, you can add your Charisma modifier as a bonus to the damage dealt by one weapon attack or stellar revelation per round; this does not stack with other effects that add your Charisma bonus to damage. Finally, you gain a temporary Hit Points equal to your Charisma modifier.